Posted by: Patrick | April 26, 2010


Five phases of Landing:
1-approach – should be stabilized, sink rate should be constant, speed should be constant, adjust power to stabilize to airspeed and altitude method.
2-round out – begins a wing span of the ground.
3-flare – attempting to keep airplane in the air as much as possible, attempt to stall right at the moment when touching the ground.
4-touch down – slower you go, less effective controls.
5-roll out – continue pull back, let the noise gear come down by itself.

When to decide to abort landing and go around?
During approach, round out, even in flare phase you can go around
Not very reasonable during roll out

Quality of Landing :
-Visual point on runway, if you are not set at that point, then go around, take decision out of cockpit.
-If balloon is extreme , go around.
-Cross wind, use rudder, practice low approach and practice rudder and ailerons to keep in centerline
-kiss the runway excessive, when wheals touch the ground , apply power, lift off, decrease power , sink down and repeat

When airplane balloons ?
1-too much airspeed, that cause the airplane to airborne because it has too much energy.
2-fast movements of yoke controls.

Base leg importance.
-distance from runway, depends on altitude and wind speed
-full slaps are not recommended till final approach
-CGUMPS check , twice
-maintain ground track, that’s perpendicular to landing path

Source :


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